

Skipping a part of a video game that is normally required for progression is referred to as sequence breaking, a term first used in reference to the 2002 action-adventure game Metroid Prime. A route may involve skipping one or more important items or sections. Routing is the act of developing an optimal sequence of actions and stages in a video game.

Routing is considered a fundamental process in speedrunning.
SPEEDRUNNERS GAME COMMON SENSE MEDIA ARCHIVE
4.3 Speed Demos Archive and video sharing.4.2 Doom and Quake demos, early Internet communities.Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a variety of games. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Racing between two or more speedrunners is also a popular form of competition. Many online communities develop around speedrunning specific games community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunners at Summer Games Done Quick in 2019
